diff options
author | riperiperi <rhy3756547@hotmail.com> | 2021-05-19 19:05:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-19 20:05:43 +0200 |
commit | 0129250c2e169c7386f7e2868cc055f8ec55c005 (patch) | |
tree | d63a3239dc405de892edee7829905bc5e6b7038c /Ryujinx.Graphics.Gpu/Image/TextureManager.cs | |
parent | c805542b29975b0d9bf3ea324526f62cfe4331bf (diff) |
Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor
Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.
Specifically fixes a random chance of full screen colour flickering in Super Mario Party.
* Apply suggestions from code review
Oops
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 17bb553f..e08e55ee 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -340,10 +340,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> /// <param name="state">Current GPU state</param> /// <param name="handle">Shader "fake" handle of the texture</param> + /// <param name="cbufSlot">Shader constant buffer slot of the texture</param> /// <returns>The texture descriptor</returns> - public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle) + public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle, int cbufSlot) { - return _cpBindingsManager.GetTextureDescriptor(state, 0, handle); + return _cpBindingsManager.GetTextureDescriptor(state, 0, handle, cbufSlot); } /// <summary> @@ -352,10 +353,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="state">Current GPU state</param> /// <param name="stageIndex">Index of the shader stage where the texture is bound</param> /// <param name="handle">Shader "fake" handle of the texture</param> + /// <param name="cbufSlot">Shader constant buffer slot of the texture</param> /// <returns>The texture descriptor</returns> - public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle) + public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot) { - return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle); + return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle, cbufSlot); } /// <summary> @@ -1297,4 +1299,4 @@ namespace Ryujinx.Graphics.Gpu.Image } } } -}
\ No newline at end of file +} |