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authorgdkchan <gab.dark.100@gmail.com>2023-02-08 04:48:09 -0300
committerGitHub <noreply@github.com>2023-02-08 08:48:09 +0100
commit96cf242bcf168b9f9e6a1e27200529466217f396 (patch)
tree01cb6f4aff69aa4019ff613af83e88e8cd124813 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parent59755818ef79f494d87c4e9d2b8372b54b38cb9d (diff)
Handle mismatching texture size with copy dependencies (#4364)1.1.605
* Handle mismatching texture size with copy dependencies * Create copy and render textures with the minimum possible size * Only align width for comparisons, assume that height is always exact * Fix IsExactMatch size check * Allow sampler and copy textures to match textures with larger width * Delete texture ChangeSize related code * Move AdjustSize to TextureInfo and give it a better name, adjust usages * Fix GetMinimumWidthInGob when minimumWidth > width * Only update render targets that are actually cleared for clear Avoids creating textures with incorrect sizes * Delete UpdateRenderTargetState method that is not needed anymore Clears now only ever sets the render targets that will be cleared rather than all of them
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 083de64c..266f6285 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -441,22 +441,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Update host framebuffer attachments based on currently bound render target buffers.
/// </summary>
/// <remarks>
- /// All attachments other than <paramref name="index"/> will be unbound.
- /// </remarks>
- /// <param name="index">Index of the render target color to be updated</param>
- public void UpdateRenderTarget(int index)
- {
- new Span<ITexture>(_rtHostColors).Fill(null);
- _rtHostColors[index] = _rtColors[index]?.HostTexture;
- _rtHostDs = null;
-
- _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null);
- }
-
- /// <summary>
- /// Update host framebuffer attachments based on currently bound render target buffers.
- /// </summary>
- /// <remarks>
/// All color attachments will be unbound.
/// </remarks>
public void UpdateRenderTargetDepthStencil()