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authorgdkchan <gab.dark.100@gmail.com>2023-04-17 05:13:53 -0300
committerGitHub <noreply@github.com>2023-04-17 08:13:53 +0000
commitd9b63353b019e1f1775370154f4f045ff14184ce (patch)
treeef4909c3da741eb9c498fcd57891c857a5cabe5a /Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
parenteabd0ec93f903fb39605a29b35db4c6290bc9c88 (diff)
Support copy between multisample and non-multisample depth textures (#4676)1.1.721
* Support copy between multisample and non-multisample depth textures * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index 4b84333d..e93ea0c0 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -732,12 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Image
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
- // We don't support copy between multisample and non-multisample depth-stencil textures
- // because there's no way to emulate that since most GPUs don't support writing a
- // custom stencil value into the texture, among several other API limitations.
-
- if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
- !rhs.FormatInfo.Format.IsDepthOrStencil())
+ if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
{
return TextureViewCompatibility.CopyOnly;
}