diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-08-25 23:16:41 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-26 02:16:41 +0000 |
commit | 923089a29825cad8159a63616d14dcbd7161cb3c (patch) | |
tree | 99c7e39baba29a743dcccbdb046b2db3d5148d45 /Ryujinx.Graphics.Gpu/Image/TextureCache.cs | |
parent | d9aa15eb243bc1b40892c9fcfcbb0e9ef66cfa63 (diff) |
Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233
* Fast path for Inline-to-Memory texture data transfers
* Only do it for block linear textures to be on the safe side
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index dcac9f64..d76879eb 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -905,7 +905,8 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="xCount">Number of pixels to be copied per line</param> /// <param name="yCount">Number of lines to be copied</param> /// <param name="linear">True if the texture has a linear layout, false otherwise</param> - /// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param> + /// <param name="gobBlocksInY">If <paramref name="linear"/> is false, the amount of GOB blocks in the Y axis</param> + /// <param name="gobBlocksInZ">If <paramref name="linear"/> is false, the amount of GOB blocks in the Z axis</param> /// <returns>A matching texture, or null if there is no match</returns> public Texture FindTexture( MemoryManager memoryManager, @@ -916,7 +917,8 @@ namespace Ryujinx.Graphics.Gpu.Image int xCount, int yCount, bool linear, - MemoryLayout memoryLayout) + int gobBlocksInY, + int gobBlocksInZ) { ulong address = memoryManager.Translate(gpuVa); @@ -955,8 +957,8 @@ namespace Ryujinx.Graphics.Gpu.Image bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height; bool formatMatch = !texture.Info.IsLinear && - texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() && - texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ(); + texture.Info.GobBlocksInY == gobBlocksInY && + texture.Info.GobBlocksInZ == gobBlocksInZ; match = sizeMatch && formatMatch; } |