From 923089a29825cad8159a63616d14dcbd7161cb3c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 25 Aug 2022 23:16:41 -0300 Subject: Fast path for Inline-to-Memory texture data transfers (#3610) * Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side --- Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index dcac9f64..d76879eb 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -905,7 +905,8 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="xCount">Number of pixels to be copied per line</param> /// <param name="yCount">Number of lines to be copied</param> /// <param name="linear">True if the texture has a linear layout, false otherwise</param> - /// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param> + /// <param name="gobBlocksInY">If <paramref name="linear"/> is false, the amount of GOB blocks in the Y axis</param> + /// <param name="gobBlocksInZ">If <paramref name="linear"/> is false, the amount of GOB blocks in the Z axis</param> /// <returns>A matching texture, or null if there is no match</returns> public Texture FindTexture( MemoryManager memoryManager, @@ -916,7 +917,8 @@ namespace Ryujinx.Graphics.Gpu.Image int xCount, int yCount, bool linear, - MemoryLayout memoryLayout) + int gobBlocksInY, + int gobBlocksInZ) { ulong address = memoryManager.Translate(gpuVa); @@ -955,8 +957,8 @@ namespace Ryujinx.Graphics.Gpu.Image bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height; bool formatMatch = !texture.Info.IsLinear && - texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() && - texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ(); + texture.Info.GobBlocksInY == gobBlocksInY && + texture.Info.GobBlocksInZ == gobBlocksInZ; match = sizeMatch && formatMatch; } -- cgit v1.2.3-70-g09d2