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authorriperiperi <rhy3756547@hotmail.com>2020-02-06 21:49:26 +0000
committerGitHub <noreply@github.com>2020-02-07 08:49:26 +1100
commit6db16b411031b17ac171dac3899ce0488a1b40df (patch)
tree5e33452e60dc563db8e2bfbd32927c147baa5fa8 /Ryujinx.Graphics.Gpu/Image/Texture.cs
parenta906f2071cbe4caf53c697bcb7dfa91e3e7dcfae (diff)
Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 7d5e9079..7511bdfa 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -54,9 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Image
public LinkedListNode<Texture> CacheNode { get; set; }
/// <summary>
- /// Texture data modified by the GPU.
+ /// Event to fire when texture data is modified by the GPU.
/// </summary>
- public bool Modified { get; set; }
+ public event Action<Texture> Modified;
+
+ /// <summary>
+ /// Event to fire when texture data is disposed.
+ /// </summary>
+ public event Action<Texture> Disposed;
/// <summary>
/// Start address of the texture in guest memory.
@@ -934,6 +939,14 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Signals that the texture has been modified.
+ /// </summary>
+ public void SignalModified()
+ {
+ Modified?.Invoke(this);
+ }
+
+ /// <summary>
/// Replaces the host texture, while disposing of the old one if needed.
/// </summary>
/// <param name="hostTexture">The new host texture</param>
@@ -1012,6 +1025,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_arrayViewTexture?.Dispose();
_arrayViewTexture = null;
+
+ Disposed?.Invoke(this);
}
/// <summary>