diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-06-17 17:09:14 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-06-17 13:09:14 -0300 |
commit | 99ffc061d30c92f224c6b839290e181b6179893d (patch) | |
tree | f25bd915077d9ce1844c4efcb38e59c96ee5f70e /Ryujinx.Graphics.Gpu/Image/Texture.cs | |
parent | d987cacfb720f2f4bc18958fc26ac0893903c090 (diff) |
Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149
* Changes 1
* Changes 2
* Better ModifiedSequence handling
This should handle PreciseEvents properly, and simplifies a few things.
* Minor changes, remove debug log
* Handle stage.Info being null
Hopefully fixes Catherine crash
* Fix shader specialization fast texture lookup
* Fix some things.
* Address Feedback Part 1
* Make method static.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index aadb4260..cb10f456 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -100,6 +100,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> public bool AlwaysFlushOnOverlap { get; private set; } + /// <summary> + /// Increments when the host texture is swapped, or when the texture is removed from all pools. + /// </summary> + public int InvalidatedSequence { get; private set; } + private int _depth; private int _layers; public int FirstLayer { get; private set; } @@ -1407,6 +1412,7 @@ namespace Ryujinx.Graphics.Gpu.Image DisposeTextures(); HostTexture = hostTexture; + InvalidatedSequence++; } /// <summary> @@ -1535,6 +1541,8 @@ namespace Ryujinx.Graphics.Gpu.Image _poolOwners.Clear(); } + + InvalidatedSequence++; } /// <summary> |