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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 20:27:50 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 10:27:50 +1100
commitb8e3909d800ff5947683bb169d8efda2ef63d697 (patch)
tree653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
parent8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff)
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/SamplerPool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/SamplerPool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
index f10f800c..2abf96de 100644
--- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
- Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+ ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];