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authorriperiperi <rhy3756547@hotmail.com>2022-06-17 17:09:14 +0100
committerGitHub <noreply@github.com>2022-06-17 13:09:14 -0300
commit99ffc061d30c92f224c6b839290e181b6179893d (patch)
treef25bd915077d9ce1844c4efcb38e59c96ee5f70e /Ryujinx.Graphics.Gpu/Image/Sampler.cs
parentd987cacfb720f2f4bc18958fc26ac0893903c090 (diff)
Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149
* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Sampler.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Sampler.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
index f8923d34..b70ac9eb 100644
--- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
@@ -9,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.Image
class Sampler : IDisposable
{
/// <summary>
+ /// True if the sampler is disposed, false otherwise.
+ /// </summary>
+ public bool IsDisposed { get; private set; }
+
+ /// <summary>
/// Host sampler object.
/// </summary>
private readonly ISampler _hostSampler;
@@ -101,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
+ IsDisposed = true;
+
_hostSampler.Dispose();
_anisoSampler?.Dispose();
}