aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2022-04-04 18:43:24 -0300
committerGitHub <noreply@github.com>2022-04-04 18:43:24 -0300
commitd4b960d34807f818d2af6899f87137bef353c82e (patch)
treeda295e8e714c7177cdab667695127a515e598b83 /Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
parentb2a225558d721c815684d91426c1b6934d844e60 (diff)
Implement primitive restart draw arrays properly on OpenGL (#3256)1.1.89
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
index a6a5a2ab..81a22831 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
@@ -730,7 +730,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public int PatchVertices;
public fixed uint ReservedDD0[4];
public uint TextureBarrier;
- public fixed uint ReservedDE4[7];
+ public uint WatchdogTimer;
+ public Boolean32 PrimitiveRestartDrawArrays;
+ public fixed uint ReservedDEC[5];
public Array16<ScissorState> ScissorState;
public fixed uint ReservedF00[21];
public StencilBackMasks StencilBackMasks;