diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-02-08 04:48:09 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-08 08:48:09 +0100 |
commit | 96cf242bcf168b9f9e6a1e27200529466217f396 (patch) | |
tree | 01cb6f4aff69aa4019ff613af83e88e8cd124813 /Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs | |
parent | 59755818ef79f494d87c4e9d2b8372b54b38cb9d (diff) |
Handle mismatching texture size with copy dependencies (#4364)1.1.605
* Handle mismatching texture size with copy dependencies
* Create copy and render textures with the minimum possible size
* Only align width for comparisons, assume that height is always exact
* Fix IsExactMatch size check
* Allow sampler and copy textures to match textures with larger width
* Delete texture ChangeSize related code
* Move AdjustSize to TextureInfo and give it a better name, adjust usages
* Fix GetMinimumWidthInGob when minimumWidth > width
* Only update render targets that are actually cleared for clear
Avoids creating textures with incorrect sizes
* Delete UpdateRenderTargetState method that is not needed anymore
Clears now only ever sets the render targets that will be cleared rather than all of them
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index 19eb8b46..9a447a0b 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -139,12 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// <summary> /// Updates render targets (color and depth-stencil buffers) based on current render target state. /// </summary> - /// <param name="useControl">Use draw buffers information from render target control register</param> - /// <param name="layered">Indicates if the texture is layered</param> + /// <param name="updateFlags">Flags indicating which render targets should be updated and how</param> /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param> - public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1) + public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1) { - _stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse); + _stateUpdater.UpdateRenderTargetState(updateFlags, singleUse); } /// <summary> |