diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-11-17 17:47:41 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-17 18:47:41 +0100 |
commit | 33a4d7d1badbebd2dc05114ef17c85678baed843 (patch) | |
tree | dbf7fd4adb24d59a5adceca6c0cc36099064f917 /Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | |
parent | 391e08dd27661b72674f91450ac00d1363938251 (diff) |
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355
* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 3f71172c..d51077dc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -293,9 +293,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// </summary> private void CommitBindings() { + var buffers = _channel.BufferManager; + var hasUnaligned = buffers.HasUnalignedStorageBuffers; + UpdateStorageBuffers(); - if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState)) + if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned)) { // Shader must be reloaded. UpdateShaderState(); @@ -1361,7 +1364,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _state.State.AlphaTestFunc, _state.State.AlphaTestRef, ref attributeTypes, - _drawState.HasConstantBufferDrawParameters); + _drawState.HasConstantBufferDrawParameters, + _channel.BufferManager.HasUnalignedStorageBuffers); } /// <summary> |