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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
index ff186acc..fd1cb0ea 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
@@ -23,6 +23,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public bool DrawIndexed;
/// <summary>
+ /// Indicates if the next draw will be a indirect draw.
+ /// </summary>
+ public bool DrawIndirect;
+
+ /// <summary>
/// Indicates if any of the currently used vertex shaders reads the instance ID.
/// </summary>
public bool VsUsesInstanceId;
@@ -33,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public bool IsAnyVbInstanced;
/// <summary>
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ /// </summary>
+ public bool HasConstantBufferDrawParameters;
+
+ /// <summary>
/// Primitive topology for the next draw.
/// </summary>
public PrimitiveTopology Topology;