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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 20:27:50 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 10:27:50 +1100
commitb8e3909d800ff5947683bb169d8efda2ef63d697 (patch)
tree653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parent8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff)
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 90935b34..823ac878 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
- Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
+ ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];