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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs51
1 files changed, 43 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index af32c6bc..5677c8a0 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -313,7 +313,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="useControl">Use draw buffers information from render target control register</param>
- private void UpdateRenderTargetState(GpuState state, bool useControl)
+ /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
+ private void UpdateRenderTargetState(GpuState state, bool useControl, int singleUse = -1)
{
var rtControl = state.Get<RtControl>(MethodOffset.RtControl);
@@ -324,6 +325,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
int samplesInX = msaaMode.SamplesInX();
int samplesInY = msaaMode.SamplesInY();
+ bool changedScale = false;
+
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
@@ -332,14 +335,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (index >= count || !IsRtEnabled(colorState))
{
- TextureManager.SetRenderTargetColor(index, null);
+ changedScale |= TextureManager.SetRenderTargetColor(index, null);
continue;
}
Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY);
- TextureManager.SetRenderTargetColor(index, color);
+ changedScale |= TextureManager.SetRenderTargetColor(index, color);
if (color != null)
{
@@ -359,7 +362,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
}
- TextureManager.SetRenderTargetDepthStencil(depthStencil);
+ changedScale |= TextureManager.SetRenderTargetDepthStencil(depthStencil);
+
+ if (changedScale)
+ {
+ TextureManager.UpdateRenderTargetScale(singleUse);
+ _context.Renderer.Pipeline.SetRenderTargetScale(TextureManager.RenderTargetScale);
+
+ UpdateViewportTransform(state);
+ UpdateScissorState(state);
+ }
if (depthStencil != null)
{
@@ -394,7 +406,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (enable)
{
- _context.Renderer.Pipeline.SetScissor(index, scissor.X1, scissor.Y1, scissor.X2 - scissor.X1, scissor.Y2 - scissor.Y1);
+ int x = scissor.X1;
+ int y = scissor.Y1;
+ int width = scissor.X2 - x;
+ int height = scissor.Y2 - y;
+
+ float scale = TextureManager.RenderTargetScale;
+ if (scale != 1f)
+ {
+ x = (int)(x * scale);
+ y = (int)(y * scale);
+ width = (int)Math.Ceiling(width * scale);
+ height = (int)Math.Ceiling(height * scale);
+ }
+
+ _context.Renderer.Pipeline.SetScissor(index, x, y, width, height);
}
}
}
@@ -460,6 +486,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
float width = MathF.Abs(transform.ScaleX) * 2;
float height = MathF.Abs(transform.ScaleY) * 2;
+ float scale = TextureManager.RenderTargetScale;
+ if (scale != 1f)
+ {
+ x *= scale;
+ y *= scale;
+ width *= scale;
+ height *= scale;
+ }
+
RectangleF region = new RectangleF(x, y, width, height);
ViewportSwizzle swizzleX = transform.UnpackSwizzleX();
@@ -909,11 +944,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (descriptor.IsBindless)
{
- textureBindings[index] = new TextureBindingInfo(target, descriptor.CbufSlot, descriptor.CbufOffset);
+ textureBindings[index] = new TextureBindingInfo(target, descriptor.CbufSlot, descriptor.CbufOffset, descriptor.Flags);
}
else
{
- textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
+ textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
}
}
@@ -927,7 +962,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
Target target = GetTarget(descriptor.Type);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
+ imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetGraphicsImages(stage, imageBindings);