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authorgdk <gab.dark.100@gmail.com>2019-11-02 23:07:21 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit3ab5c23f492183ae6f5cf8f62c4239bf181d2630 (patch)
tree288daa576efbbe3220d835834acd562dff7d6cbd /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parent63345a3098e05e0d0692bc46852dfbfccfdcfae2 (diff)
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 5d156312..b1326ec5 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private static Target GetTarget(SamplerType type)
{
- type &= ~SamplerType.Shadow;
+ type &= ~(SamplerType.Indexed | SamplerType.Shadow);
switch (type)
{