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authorgdkchan <gab.dark.100@gmail.com>2020-01-05 13:40:21 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit383452f5cf2a81d50ef1a5e630fba45c6fb97647 (patch)
tree44d3f4a2603a0d7521a40e3d26811b027fcc5dd8 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parenta11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (diff)
Fix some shader disposal issues
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index d832c62e..90935b34 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -737,11 +737,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
- _vsUsesInstanceId = gs.Shaders[0].Program.Info.UsesInstanceId;
+ _vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false;
for (int stage = 0; stage < Constants.ShaderStages; stage++)
{
- ShaderProgramInfo info = gs.Shaders[stage].Program?.Info;
+ ShaderProgramInfo info = gs.Shaders[stage]?.Program.Info;
_currentProgramInfo[stage] = info;