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authorgdk <gab.dark.100@gmail.com>2019-11-21 23:46:14 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit2437ccca0e82b8b2a99d8632acf28ca0cc14c523 (patch)
treefff04c08f5812b602378f352650144736983497a /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parent3ca675223a495f7d0a9d2130b8d88d9c5c79747e (diff)
Separate sub-channel state
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs216
1 files changed, 107 insertions, 109 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index f48d0a7f..1832a5e3 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -40,133 +40,131 @@ namespace Ryujinx.Graphics.Gpu.Engine
_bufferManager = new BufferManager(context);
_textureManager = new TextureManager(context);
-
- RegisterCallbacks();
}
- private void RegisterCallbacks()
+ public void RegisterCallbacks(GpuState state)
{
- _context.State.RegisterCallback(MethodOffset.LaunchDma, LaunchDma);
- _context.State.RegisterCallback(MethodOffset.LoadInlineData, LoadInlineData);
+ state.RegisterCallback(MethodOffset.LaunchDma, LaunchDma);
+ state.RegisterCallback(MethodOffset.LoadInlineData, LoadInlineData);
- _context.State.RegisterCallback(MethodOffset.Dispatch, Dispatch);
+ state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
- _context.State.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
- _context.State.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
+ state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
+ state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
- _context.State.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
- _context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
- _context.State.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
+ state.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
+ state.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
+ state.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
- _context.State.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
+ state.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
- _context.State.RegisterCallback(MethodOffset.DrawEnd, DrawEnd);
- _context.State.RegisterCallback(MethodOffset.DrawBegin, DrawBegin);
+ state.RegisterCallback(MethodOffset.DrawEnd, DrawEnd);
+ state.RegisterCallback(MethodOffset.DrawBegin, DrawBegin);
- _context.State.RegisterCallback(MethodOffset.IndexBufferCount, SetIndexBufferCount);
+ state.RegisterCallback(MethodOffset.IndexBufferCount, SetIndexBufferCount);
- _context.State.RegisterCallback(MethodOffset.Clear, Clear);
+ state.RegisterCallback(MethodOffset.Clear, Clear);
- _context.State.RegisterCallback(MethodOffset.Report, Report);
+ state.RegisterCallback(MethodOffset.Report, Report);
- _context.State.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
+ state.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
- _context.State.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
- _context.State.RegisterCallback(MethodOffset.UniformBufferBindTessControl, UniformBufferBindTessControl);
- _context.State.RegisterCallback(MethodOffset.UniformBufferBindTessEvaluation, UniformBufferBindTessEvaluation);
- _context.State.RegisterCallback(MethodOffset.UniformBufferBindGeometry, UniformBufferBindGeometry);
- _context.State.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
+ state.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
+ state.RegisterCallback(MethodOffset.UniformBufferBindTessControl, UniformBufferBindTessControl);
+ state.RegisterCallback(MethodOffset.UniformBufferBindTessEvaluation, UniformBufferBindTessEvaluation);
+ state.RegisterCallback(MethodOffset.UniformBufferBindGeometry, UniformBufferBindGeometry);
+ state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
}
public Image.Texture GetTexture(ulong address) => _textureManager.Find2(address);
- private void UpdateState()
+ private void UpdateState(GpuState state)
{
// Shaders must be the first one to be updated if modified, because
// some of the other state depends on information from the currently
// bound shaders.
- if (_context.State.QueryModified(MethodOffset.ShaderBaseAddress, MethodOffset.ShaderState))
+ if (state.QueryModified(MethodOffset.ShaderBaseAddress, MethodOffset.ShaderState))
{
- UpdateShaderState();
+ UpdateShaderState(state);
}
- UpdateRenderTargetStateIfNeeded();
+ UpdateRenderTargetStateIfNeeded(state);
- if (_context.State.QueryModified(MethodOffset.DepthTestEnable,
+ if (state.QueryModified(MethodOffset.DepthTestEnable,
MethodOffset.DepthWriteEnable,
MethodOffset.DepthTestFunc))
{
- UpdateDepthTestState();
+ UpdateDepthTestState(state);
}
- if (_context.State.QueryModified(MethodOffset.ViewportTransform, MethodOffset.ViewportExtents))
+ if (state.QueryModified(MethodOffset.ViewportTransform, MethodOffset.ViewportExtents))
{
- UpdateViewportTransform();
+ UpdateViewportTransform(state);
}
- if (_context.State.QueryModified(MethodOffset.DepthBiasState,
+ if (state.QueryModified(MethodOffset.DepthBiasState,
MethodOffset.DepthBiasFactor,
MethodOffset.DepthBiasUnits,
MethodOffset.DepthBiasClamp))
{
- UpdateDepthBiasState();
+ UpdateDepthBiasState(state);
}
- if (_context.State.QueryModified(MethodOffset.StencilBackMasks,
+ if (state.QueryModified(MethodOffset.StencilBackMasks,
MethodOffset.StencilTestState,
MethodOffset.StencilBackTestState))
{
- UpdateStencilTestState();
+ UpdateStencilTestState(state);
}
// Pools.
- if (_context.State.QueryModified(MethodOffset.SamplerPoolState))
+ if (state.QueryModified(MethodOffset.SamplerPoolState))
{
- UpdateSamplerPoolState();
+ UpdateSamplerPoolState(state);
}
- if (_context.State.QueryModified(MethodOffset.TexturePoolState))
+ if (state.QueryModified(MethodOffset.TexturePoolState))
{
- UpdateTexturePoolState();
+ UpdateTexturePoolState(state);
}
// Input assembler state.
- if (_context.State.QueryModified(MethodOffset.VertexAttribState))
+ if (state.QueryModified(MethodOffset.VertexAttribState))
{
- UpdateVertexAttribState();
+ UpdateVertexAttribState(state);
}
- if (_context.State.QueryModified(MethodOffset.PrimitiveRestartState))
+ if (state.QueryModified(MethodOffset.PrimitiveRestartState))
{
- UpdatePrimitiveRestartState();
+ UpdatePrimitiveRestartState(state);
}
- if (_context.State.QueryModified(MethodOffset.IndexBufferState))
+ if (state.QueryModified(MethodOffset.IndexBufferState))
{
- UpdateIndexBufferState();
+ UpdateIndexBufferState(state);
}
- if (_context.State.QueryModified(MethodOffset.VertexBufferDrawState,
+ if (state.QueryModified(MethodOffset.VertexBufferDrawState,
MethodOffset.VertexBufferInstanced,
MethodOffset.VertexBufferState,
MethodOffset.VertexBufferEndAddress))
{
- UpdateVertexBufferState();
+ UpdateVertexBufferState(state);
}
- if (_context.State.QueryModified(MethodOffset.FaceState))
+ if (state.QueryModified(MethodOffset.FaceState))
{
- UpdateFaceState();
+ UpdateFaceState(state);
}
- if (_context.State.QueryModified(MethodOffset.RtColorMask))
+ if (state.QueryModified(MethodOffset.RtColorMask))
{
- UpdateRtColorMask();
+ UpdateRtColorMask(state);
}
- if (_context.State.QueryModified(MethodOffset.BlendEnable, MethodOffset.BlendState))
+ if (state.QueryModified(MethodOffset.BlendEnable, MethodOffset.BlendState))
{
- UpdateBlendState();
+ UpdateBlendState(state);
}
CommitBindings();
@@ -210,27 +208,27 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- private void UpdateRenderTargetStateIfNeeded()
+ private void UpdateRenderTargetStateIfNeeded(GpuState state)
{
- if (_context.State.QueryModified(MethodOffset.RtColorState,
+ if (state.QueryModified(MethodOffset.RtColorState,
MethodOffset.RtDepthStencilState,
MethodOffset.RtDepthStencilSize,
MethodOffset.RtDepthStencilEnable))
{
- UpdateRenderTargetState();
+ UpdateRenderTargetState(state);
}
}
- private void UpdateRenderTargetState()
+ private void UpdateRenderTargetState(GpuState state)
{
- var msaaMode = _context.State.Get<TextureMsaaMode>(MethodOffset.RtMsaaMode);
+ var msaaMode = state.Get<TextureMsaaMode>(MethodOffset.RtMsaaMode);
int samplesInX = msaaMode.SamplesInX();
int samplesInY = msaaMode.SamplesInY();
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
- var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
+ var colorState = state.Get<RtColorState>(MethodOffset.RtColorState, index);
if (!IsRtEnabled(colorState))
{
@@ -252,14 +250,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- bool dsEnable = _context.State.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
+ bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
Image.Texture depthStencil = null;
if (dsEnable)
{
- var dsState = _context.State.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
- var dsSize = _context.State.Get<Size3D> (MethodOffset.RtDepthStencilSize);
+ var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
+ var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize);
depthStencil = _textureManager.FindOrCreateTexture(
dsState,
@@ -282,22 +280,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
return colorState.Format != 0 && colorState.WidthOrStride != 0;
}
- private void UpdateDepthTestState()
+ private void UpdateDepthTestState(GpuState state)
{
_context.Renderer.Pipeline.SetDepthTest(new DepthTestDescriptor(
- _context.State.Get<Boolean32>(MethodOffset.DepthTestEnable),
- _context.State.Get<Boolean32>(MethodOffset.DepthWriteEnable),
- _context.State.Get<CompareOp>(MethodOffset.DepthTestFunc)));
+ state.Get<Boolean32>(MethodOffset.DepthTestEnable),
+ state.Get<Boolean32>(MethodOffset.DepthWriteEnable),
+ state.Get<CompareOp>(MethodOffset.DepthTestFunc)));
}
- private void UpdateViewportTransform()
+ private void UpdateViewportTransform(GpuState state)
{
Viewport[] viewports = new Viewport[Constants.TotalViewports];
for (int index = 0; index < Constants.TotalViewports; index++)
{
- var transform = _context.State.Get<ViewportTransform>(MethodOffset.ViewportTransform, index);
- var extents = _context.State.Get<ViewportExtents> (MethodOffset.ViewportExtents, index);
+ var transform = state.Get<ViewportTransform>(MethodOffset.ViewportTransform, index);
+ var extents = state.Get<ViewportExtents> (MethodOffset.ViewportExtents, index);
float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
@@ -320,13 +318,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetViewports(0, viewports);
}
- private void UpdateDepthBiasState()
+ private void UpdateDepthBiasState(GpuState state)
{
- var depthBias = _context.State.Get<DepthBiasState>(MethodOffset.DepthBiasState);
+ var depthBias = state.Get<DepthBiasState>(MethodOffset.DepthBiasState);
- float factor = _context.State.Get<float>(MethodOffset.DepthBiasFactor);
- float units = _context.State.Get<float>(MethodOffset.DepthBiasUnits);
- float clamp = _context.State.Get<float>(MethodOffset.DepthBiasClamp);
+ float factor = state.Get<float>(MethodOffset.DepthBiasFactor);
+ float units = state.Get<float>(MethodOffset.DepthBiasUnits);
+ float clamp = state.Get<float>(MethodOffset.DepthBiasClamp);
PolygonModeMask enables = 0;
@@ -337,11 +335,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units, clamp);
}
- private void UpdateStencilTestState()
+ private void UpdateStencilTestState(GpuState state)
{
- var backMasks = _context.State.Get<StencilBackMasks> (MethodOffset.StencilBackMasks);
- var test = _context.State.Get<StencilTestState> (MethodOffset.StencilTestState);
- var backTest = _context.State.Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
+ var backMasks = state.Get<StencilBackMasks> (MethodOffset.StencilBackMasks);
+ var test = state.Get<StencilTestState> (MethodOffset.StencilTestState);
+ var backTest = state.Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
CompareOp backFunc;
StencilOp backSFail;
@@ -390,29 +388,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
backMask));
}
- private void UpdateSamplerPoolState()
+ private void UpdateSamplerPoolState(GpuState state)
{
- var samplerPool = _context.State.Get<PoolState>(MethodOffset.SamplerPoolState);
+ var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
}
- private void UpdateTexturePoolState()
+ private void UpdateTexturePoolState(GpuState state)
{
- var texturePool = _context.State.Get<PoolState>(MethodOffset.TexturePoolState);
+ var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
_textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- _textureManager.SetGraphicsTextureBufferIndex(_context.State.Get<int>(MethodOffset.TextureBufferIndex));
+ _textureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
}
- private void UpdateVertexAttribState()
+ private void UpdateVertexAttribState(GpuState state)
{
VertexAttribDescriptor[] vertexAttribs = new VertexAttribDescriptor[16];
for (int index = 0; index < 16; index++)
{
- var vertexAttrib = _context.State.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
+ var vertexAttrib = state.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
{
@@ -430,18 +428,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
}
- private void UpdatePrimitiveRestartState()
+ private void UpdatePrimitiveRestartState(GpuState state)
{
- PrimitiveRestartState primitiveRestart = _context.State.Get<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState);
+ PrimitiveRestartState primitiveRestart = state.Get<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState);
_context.Renderer.Pipeline.SetPrimitiveRestart(
primitiveRestart.Enable,
primitiveRestart.Index);
}
- private void UpdateIndexBufferState()
+ private void UpdateIndexBufferState(GpuState state)
{
- var indexBuffer = _context.State.Get<IndexBufferState>(MethodOffset.IndexBufferState);
+ var indexBuffer = state.Get<IndexBufferState>(MethodOffset.IndexBufferState);
_firstIndex = indexBuffer.First;
_indexCount = indexBuffer.Count;
@@ -467,16 +465,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
// The index buffer affects the vertex buffer size calculation, we
// need to ensure that they are updated.
- UpdateVertexBufferState();
+ UpdateVertexBufferState(state);
}
- private void UpdateVertexBufferState()
+ private void UpdateVertexBufferState(GpuState state)
{
_isAnyVbInstanced = false;
for (int index = 0; index < 16; index++)
{
- var vertexBuffer = _context.State.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
+ var vertexBuffer = state.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
if (!vertexBuffer.UnpackEnable())
{
@@ -485,13 +483,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
continue;
}
- GpuVa endAddress = _context.State.Get<GpuVa>(MethodOffset.VertexBufferEndAddress, index);
+ GpuVa endAddress = state.Get<GpuVa>(MethodOffset.VertexBufferEndAddress, index);
ulong address = vertexBuffer.Address.Pack();
int stride = vertexBuffer.UnpackStride();
- bool instanced = _context.State.Get<Boolean32>(MethodOffset.VertexBufferInstanced + index);
+ bool instanced = state.Get<Boolean32>(MethodOffset.VertexBufferInstanced + index);
int divisor = instanced ? vertexBuffer.Divisor : 0;
@@ -509,9 +507,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
// For non-indexed draws, we can guess the size from the vertex count
// and stride.
- int firstInstance = _context.State.Get<int>(MethodOffset.FirstInstance);
+ int firstInstance = state.Get<int>(MethodOffset.FirstInstance);
- var drawState = _context.State.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
+ var drawState = state.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
}
@@ -520,22 +518,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- private void UpdateFaceState()
+ private void UpdateFaceState(GpuState state)
{
- var face = _context.State.Get<FaceState>(MethodOffset.FaceState);
+ var face = state.Get<FaceState>(MethodOffset.FaceState);
_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
_context.Renderer.Pipeline.SetFrontFace(face.FrontFace);
}
- private void UpdateRtColorMask()
+ private void UpdateRtColorMask(GpuState state)
{
uint[] componentMasks = new uint[Constants.TotalRenderTargets];
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
- var colorMask = _context.State.Get<RtColorMask>(MethodOffset.RtColorMask, index);
+ var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, index);
uint componentMask = 0;
@@ -550,15 +548,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks);
}
- private void UpdateBlendState()
+ private void UpdateBlendState(GpuState state)
{
BlendState[] blends = new BlendState[8];
for (int index = 0; index < 8; index++)
{
- bool enable = _context.State.Get<Boolean32>(MethodOffset.BlendEnable, index);
+ bool enable = state.Get<Boolean32>(MethodOffset.BlendEnable, index);
- var blend = _context.State.Get<BlendState>(MethodOffset.BlendState, index);
+ var blend = state.Get<BlendState>(MethodOffset.BlendState, index);
BlendDescriptor descriptor = new BlendDescriptor(
enable,
@@ -586,7 +584,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- private void UpdateShaderState()
+ private void UpdateShaderState(GpuState state)
{
ShaderAddresses addresses = new ShaderAddresses();
@@ -594,11 +592,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
Span<ulong> addressesArray = MemoryMarshal.Cast<ShaderAddresses, ulong>(addressesSpan);
- ulong baseAddress = _context.State.Get<GpuVa>(MethodOffset.ShaderBaseAddress).Pack();
+ ulong baseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress).Pack();
for (int index = 0; index < 6; index++)
{
- var shader = _context.State.Get<ShaderState>(MethodOffset.ShaderState, index);
+ var shader = state.Get<ShaderState>(MethodOffset.ShaderState, index);
if (!shader.UnpackEnable() && index != 1)
{
@@ -711,17 +709,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
return Target.Texture2D;
}
- private void TextureBarrier(int argument)
+ private void TextureBarrier(GpuState state, int argument)
{
_context.Renderer.Pipeline.TextureBarrier();
}
- private void InvalidateTextures(int argument)
+ private void InvalidateTextures(GpuState state, int argument)
{
_textureManager.Flush();
}
- private void TextureBarrierTiled(int argument)
+ private void TextureBarrierTiled(GpuState state, int argument)
{
_context.Renderer.Pipeline.TextureBarrierTiled();
}