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authorgdkchan <gab.dark.100@gmail.com>2022-02-16 19:15:39 -0300
committerGitHub <noreply@github.com>2022-02-16 23:15:39 +0100
commit3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch)
treeaa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.GAL/ShaderInfo.cs
parentab5d77c0c4925955180dc51e9f289187ce6f2901 (diff)
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.GAL/ShaderInfo.cs')
-rw-r--r--Ryujinx.Graphics.GAL/ShaderInfo.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/ShaderInfo.cs b/Ryujinx.Graphics.GAL/ShaderInfo.cs
new file mode 100644
index 00000000..0c187e06
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/ShaderInfo.cs
@@ -0,0 +1,12 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public struct ShaderInfo
+ {
+ public int FragmentOutputMap { get; }
+
+ public ShaderInfo(int fragmentOutputMap)
+ {
+ FragmentOutputMap = fragmentOutputMap;
+ }
+ }
+} \ No newline at end of file