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authorriperiperi <rhy3756547@hotmail.com>2022-11-24 07:50:59 +0000
committerGitHub <noreply@github.com>2022-11-24 07:50:59 +0000
commitece36b274da3957d727387d2f7c96adbd0f29bc3 (patch)
treee4f024265342c69eba254083a4308c32a5aad83d /Ryujinx.Graphics.GAL/Multithreading
parentf3cc2e5703e5df5c359ce1789a4fb0d73fb9a637 (diff)
GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377
* GAL: Send all buffer assignments at once rather than individually The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw. Significantly improves GPU thread performance in Pokemon Scarlet/Violet. * Address Feedback Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/BufferMap.cs24
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs10
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/SetUniformBuffersCommand.cs10
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs8
4 files changed, 36 insertions, 16 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/BufferMap.cs b/Ryujinx.Graphics.GAL/Multithreading/BufferMap.cs
index fcf09f9f..24b0af2d 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/BufferMap.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/BufferMap.cs
@@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return ranges;
}
+ internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
+ {
+ // Rewrite the buffer ranges to point to the mapped handles.
+
+ lock (_bufferMap)
+ {
+ for (int i = 0; i < ranges.Length; i++)
+ {
+ ref BufferAssignment assignment = ref ranges[i];
+ BufferRange range = assignment.Range;
+ BufferHandle result;
+
+ if (!_bufferMap.TryGetValue(range.Handle, out result))
+ {
+ result = BufferHandle.Null;
+ }
+
+ assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
+ }
+ }
+
+ return ranges;
+ }
+
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs
index c2963373..610603ca 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetStorageBuffersCommand.cs
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetStorageBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetStorageBuffers;
- private int _first;
- private SpanRef<BufferRange> _buffers;
+ private SpanRef<BufferAssignment> _buffers;
- public void Set(int first, SpanRef<BufferRange> buffers)
+ public void Set(SpanRef<BufferAssignment> buffers)
{
- _first = first;
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- Span<BufferRange> buffers = command._buffers.Get(threaded);
- renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
+ Span<BufferAssignment> buffers = command._buffers.Get(threaded);
+ renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetUniformBuffersCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetUniformBuffersCommand.cs
index 750d8dac..e4abb403 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetUniformBuffersCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetUniformBuffersCommand.cs
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetUniformBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetUniformBuffers;
- private int _first;
- private SpanRef<BufferRange> _buffers;
+ private SpanRef<BufferAssignment> _buffers;
- public void Set(int first, SpanRef<BufferRange> buffers)
+ public void Set(SpanRef<BufferAssignment> buffers)
{
- _first = first;
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- Span<BufferRange> buffers = command._buffers.Get(threaded);
- renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
+ Span<BufferAssignment> buffers = command._buffers.Get(threaded);
+ renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 52d69933..ba120867 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
- public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
- _renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
+ _renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}
@@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
- public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
- _renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
+ _renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}