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authorEmmanuel Hansen <emmausssss@gmail.com>2022-09-19 18:05:26 +0000
committerGitHub <noreply@github.com>2022-09-19 15:05:26 -0300
commit6f0395538b8e8af3bba7536b44780d57e51e8697 (patch)
tree4d3f4f620dd287fc1ca38ea9ea722b6e022301dd /Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs
parentb9f1ff3c7748c6a2665e76d17e86c3b7228f44fe (diff)
Avalonia - Use embedded window for avalonia (#3674)1.1.274
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs
index 21a66e7c..c4b62a25 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs
@@ -16,13 +16,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_impl = impl;
}
- public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
+ public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
// If there's already a frame in the pipeline, wait for it to be presented first.
// This is a multithread rate limit - we can't be more than one frame behind the command queue.
_renderer.WaitForFrame();
- _renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action<object>>(_renderer, swapBuffersCallback));
+ _renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
_renderer.QueueCommand();
}