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authorgdkchan <gab.dark.100@gmail.com>2022-06-14 13:30:39 -0300
committerGitHub <noreply@github.com>2022-06-14 13:30:39 -0300
commit851f56b08a0c3b420f91143b6c6c007b429174a8 (patch)
treed4f331d1de9f4715a22abdc9b1b90b5ce5a3b4ae /Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
parentb1bd6a50b5341f444ceb31bbb0fb64f685828d75 (diff)
Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 010ee7e6..2a1f474a 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
- public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
+ public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
{
- _renderer.New<ClearRenderTargetColorCommand>().Set(index, componentMask, color);
+ _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
_renderer.QueueCommand();
}
- public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
+ public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
- _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(depthValue, depthMask, stencilValue, stencilMask);
+ _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
_renderer.QueueCommand();
}