diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
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committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index 723d29f1..52d69933 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -83,33 +83,45 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) + public void DrawIndexedIndirect(BufferRange indirectBuffer) { - _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion); + _renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer); _renderer.QueueCommand(); } - public void EndHostConditionalRendering() + public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) { - _renderer.New<EndHostConditionalRenderingCommand>(); + _renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride); _renderer.QueueCommand(); } - public void EndTransformFeedback() + public void DrawIndirect(BufferRange indirectBuffer) { - _renderer.New<EndTransformFeedbackCommand>(); + _renderer.New<DrawIndirectCommand>().Set(indirectBuffer); + _renderer.QueueCommand(); + } + + public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + _renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride); _renderer.QueueCommand(); } - public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) + { + _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion); + _renderer.QueueCommand(); + } + + public void EndHostConditionalRendering() { - _renderer.New<MultiDrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride); + _renderer.New<EndHostConditionalRenderingCommand>(); _renderer.QueueCommand(); } - public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + public void EndTransformFeedback() { - _renderer.New<MultiDrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride); + _renderer.New<EndTransformFeedbackCommand>(); _renderer.QueueCommand(); } |