From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Wed, 16 Nov 2022 14:53:04 -0300
Subject: Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---
 .../Multithreading/ThreadedPipeline.cs             | 32 +++++++++++++++-------
 1 file changed, 22 insertions(+), 10 deletions(-)

(limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')

diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 723d29f1..52d69933 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -83,33 +83,45 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             _renderer.QueueCommand();
         }
 
-        public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+        public void DrawIndexedIndirect(BufferRange indirectBuffer)
         {
-            _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+            _renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
             _renderer.QueueCommand();
         }
 
-        public void EndHostConditionalRendering()
+        public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
         {
-            _renderer.New<EndHostConditionalRenderingCommand>();
+            _renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
             _renderer.QueueCommand();
         }
 
-        public void EndTransformFeedback()
+        public void DrawIndirect(BufferRange indirectBuffer)
         {
-            _renderer.New<EndTransformFeedbackCommand>();
+            _renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
+            _renderer.QueueCommand();
+        }
+
+        public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+        {
+            _renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
             _renderer.QueueCommand();
         }
 
-        public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+        public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+        {
+            _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+            _renderer.QueueCommand();
+        }
+
+        public void EndHostConditionalRendering()
         {
-            _renderer.New<MultiDrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+            _renderer.New<EndHostConditionalRenderingCommand>();
             _renderer.QueueCommand();
         }
 
-        public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+        public void EndTransformFeedback()
         {
-            _renderer.New<MultiDrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+            _renderer.New<EndTransformFeedbackCommand>();
             _renderer.QueueCommand();
         }
 
-- 
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