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authorgdkchan <gab.dark.100@gmail.com>2022-08-04 18:30:08 -0300
committerGitHub <noreply@github.com>2022-08-04 21:30:08 +0000
commit1080f64df9abd7af7ed762668e4fc9a300ae30f2 (patch)
treedc6c882fe3254c9966b916f29e3783de0c61f2b2 /Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
parentc48a75979fad2cf7909f128e265086ff83c2ba55 (diff)
Implement HLE macros for render target clears (#3528)1.1.207
* Implement HLE macros for render target clears * Add constants for the offsets
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
index c5c76539..c9ebad21 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs
@@ -4,14 +4,16 @@
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
+ private int _layerCount;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
- public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
+ public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_layer = layer;
+ _layerCount = layerCount;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
@@ -20,7 +22,7 @@
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
+ renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
}
}
}