From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- .../Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs index c5c76539..c9ebad21 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/ClearRenderTargetDepthStencilCommand.cs @@ -4,14 +4,16 @@ { public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil; private int _layer; + private int _layerCount; private float _depthValue; private bool _depthMask; private int _stencilValue; private int _stencilMask; - public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask) + public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) { _layer = layer; + _layerCount = layerCount; _depthValue = depthValue; _depthMask = depthMask; _stencilValue = stencilValue; @@ -20,7 +22,7 @@ public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer) { - renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask); + renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask); } } } -- cgit v1.2.3-70-g09d2