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authorriperiperi <rhy3756547@hotmail.com>2022-12-01 15:30:13 +0000
committerGitHub <noreply@github.com>2022-12-01 16:30:13 +0100
commit458452279cee03bfe1bbf2c3daf3fc9722b03a74 (patch)
treed62389dca124f75f2245d03d288ff54b87b7269e /Ryujinx.Graphics.GAL/IRenderer.cs
parent817b89767aa31b3b2847203b27151044f5d323f6 (diff)
GPU: Track buffer migrations and flush source on incomplete copy (#3952)1.1.405
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
Diffstat (limited to 'Ryujinx.Graphics.GAL/IRenderer.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IRenderer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs
index cf67f648..c72320a2 100644
--- a/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.GAL
ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
+ ulong GetCurrentSync();
HardwareInfo GetHardwareInfo();
IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);