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authorgdkchan <gab.dark.100@gmail.com>2022-01-11 16:15:17 -0300
committerGitHub <noreply@github.com>2022-01-11 20:15:17 +0100
commit6e0799580f0d1b473a79471c5d365c6524d97a86 (patch)
tree94df6b825227d6f35c8bf5673c3b25fc8235c47f /Ryujinx.Graphics.GAL/IPipeline.cs
parentef24c8983dc3971cd906568d337e49be694ee542 (diff)
Fix render target clear when sizes mismatch (#2994)
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index c02f84d4..75c3077e 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
@@ -15,9 +14,9 @@ namespace Ryujinx.Graphics.GAL
void ClearRenderTargetDepthStencil(
float depthValue,
- bool depthMask,
- int stencilValue,
- int stencilMask);
+ bool depthMask,
+ int stencilValue,
+ int stencilMask);
void CommandBufferBarrier();