diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-11-24 07:50:59 +0000 |
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committer | GitHub <noreply@github.com> | 2022-11-24 07:50:59 +0000 |
commit | ece36b274da3957d727387d2f7c96adbd0f29bc3 (patch) | |
tree | e4f024265342c69eba254083a4308c32a5aad83d /Ryujinx.Graphics.GAL/IPipeline.cs | |
parent | f3cc2e5703e5df5c359ce1789a4fb0d73fb9a637 (diff) |
GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377
* GAL: Send all buffer assignments at once rather than individually
The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.
Significantly improves GPU thread performance in Pokemon Scarlet/Violet.
* Address Feedback
Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/IPipeline.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs index 38bf54f7..26d019eb 100644 --- a/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/Ryujinx.Graphics.GAL/IPipeline.cs @@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL void SetStencilTest(StencilTestDescriptor stencilTest); - void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers); + void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers); void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler); void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers); - void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers); + void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers); void SetUserClipDistance(int index, bool enableClip); |