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authorgdkchan <gab.dark.100@gmail.com>2022-08-04 18:30:08 -0300
committerGitHub <noreply@github.com>2022-08-04 21:30:08 +0000
commit1080f64df9abd7af7ed762668e4fc9a300ae30f2 (patch)
treedc6c882fe3254c9966b916f29e3783de0c61f2b2 /Ryujinx.Graphics.GAL/IPipeline.cs
parentc48a75979fad2cf7909f128e265086ff83c2ba55 (diff)
Implement HLE macros for render target clears (#3528)1.1.207
* Implement HLE macros for render target clears * Add constants for the offsets
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 9d0da269..69e99fea 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -11,10 +11,11 @@ namespace Ryujinx.Graphics.GAL
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
- void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
+ void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(
int layer,
+ int layerCount,
float depthValue,
bool depthMask,
int stencilValue,