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author | gdkchan <gab.dark.100@gmail.com> | 2022-06-14 13:30:39 -0300 |
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committer | GitHub <noreply@github.com> | 2022-06-14 13:30:39 -0300 |
commit | 851f56b08a0c3b420f91143b6c6c007b429174a8 (patch) | |
tree | d4f331d1de9f4715a22abdc9b1b90b5ce5a3b4ae /Ryujinx.Graphics.GAL/IPipeline.cs | |
parent | b1bd6a50b5341f444ceb31bbb0fb64f685828d75 (diff) |
Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147
* Support Array/3D depth-stencil render target, and single layer clears
* Alignment
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/IPipeline.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs index aec096e7..83afcaa3 100644 --- a/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/Ryujinx.Graphics.GAL/IPipeline.cs @@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL void ClearBuffer(BufferHandle destination, int offset, int size, uint value); - void ClearRenderTargetColor(int index, uint componentMask, ColorF color); + void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color); void ClearRenderTargetDepthStencil( + int layer, float depthValue, bool depthMask, int stencilValue, |