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authorgdkchan <gab.dark.100@gmail.com>2022-06-14 13:30:39 -0300
committerGitHub <noreply@github.com>2022-06-14 13:30:39 -0300
commit851f56b08a0c3b420f91143b6c6c007b429174a8 (patch)
treed4f331d1de9f4715a22abdc9b1b90b5ce5a3b4ae /Ryujinx.Graphics.GAL/IPipeline.cs
parentb1bd6a50b5341f444ceb31bbb0fb64f685828d75 (diff)
Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
Diffstat (limited to 'Ryujinx.Graphics.GAL/IPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index aec096e7..83afcaa3 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
- void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
+ void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(
+ int layer,
float depthValue,
bool depthMask,
int stencilValue,