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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.GAL/Capabilities.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Capabilities.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs
index bc4a02c9..a93d3846 100644
--- a/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -35,7 +35,8 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsTextureShadowLod;
- public readonly bool SupportsViewportIndex;
+ public readonly bool SupportsViewportIndexVertexTessellation;
+ public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
@@ -80,7 +81,8 @@ namespace Ryujinx.Graphics.GAL
bool supportsNonConstantTextureOffset,
bool supportsShaderBallot,
bool supportsTextureShadowLod,
- bool supportsViewportIndex,
+ bool supportsViewportIndexVertexTessellation,
+ bool supportsViewportMask,
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
uint maximumUniformBuffersPerStage,
@@ -121,7 +123,8 @@ namespace Ryujinx.Graphics.GAL
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot;
SupportsTextureShadowLod = supportsTextureShadowLod;
- SupportsViewportIndex = supportsViewportIndex;
+ SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
+ SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;