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authorgdkchan <gab.dark.100@gmail.com>2023-02-25 07:39:51 -0300
committerGitHub <noreply@github.com>2023-02-25 10:39:51 +0000
commitcedd2007451c046a1276556bacb4e19333b11557 (patch)
treeea755d325fc23e0dca26e6138609a24429b37ce9 /Ryujinx.Graphics.GAL/Capabilities.cs
parent58207685c0dcda07d18f5f538629c775e2a714b8 (diff)
Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
Diffstat (limited to 'Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Capabilities.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs
index a24139eb..7822da21 100644
--- a/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsBlendEquationAdvanced;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsFragmentShaderOrderingIntel;
+ public readonly bool SupportsGeometryShader;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsImageLoadFormatted;
public readonly bool SupportsLayerVertexTessellation;
@@ -68,6 +69,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsBlendEquationAdvanced,
bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel,
+ bool supportsGeometryShader,
bool supportsGeometryShaderPassthrough,
bool supportsImageLoadFormatted,
bool supportsLayerVertexTessellation,
@@ -107,6 +109,7 @@ namespace Ryujinx.Graphics.GAL
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
+ SupportsGeometryShader = supportsGeometryShader;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;