diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-02-19 22:37:37 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-19 22:37:37 -0300 |
commit | 7aa430f1a51fd793971992b4454540975222b848 (patch) | |
tree | e6a33e3df7aa5155b7c597b2ff226178f57434d1 /Ryujinx.Graphics.GAL/Capabilities.cs | |
parent | 6bf460e1041b969a453dc40ee6fb83164739bf9c (diff) |
Add support for advanced blend (part 1/2) (#2801)1.1.626
* Add blend microcode registers
* Add advanced blend support using host extension
* Remove debug message
* Use pre-generated table for blend functions
* XML docs
* Rename AdvancedBlendMode to AdvancedBlendOp for consistency
* Remove redundant code
* Fix some advanced blend related issues on Vulkan
* Formatting
Diffstat (limited to 'Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Capabilities.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs index 7a1f44b6..a24139eb 100644 --- a/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/Ryujinx.Graphics.GAL/Capabilities.cs @@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsR4G4B4A4Format; public readonly bool SupportsSnormBufferTextureFormat; public readonly bool Supports5BitComponentFormat; + public readonly bool SupportsBlendEquationAdvanced; public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsGeometryShaderPassthrough; @@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.GAL bool supportsR4G4B4A4Format, bool supportsSnormBufferTextureFormat, bool supports5BitComponentFormat, + bool supportsBlendEquationAdvanced, bool supportsFragmentShaderInterlock, bool supportsFragmentShaderOrderingIntel, bool supportsGeometryShaderPassthrough, @@ -102,6 +104,7 @@ namespace Ryujinx.Graphics.GAL SupportsR4G4B4A4Format = supportsR4G4B4A4Format; SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat; Supports5BitComponentFormat = supports5BitComponentFormat; + SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; |