diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-12-26 18:50:27 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-26 15:50:27 -0300 |
commit | 470be03c2ff22346a1f0ae53fa25f53c4d1790b5 (patch) | |
tree | 7ce75f2ac860063279893571c762257806e197b5 /Ryujinx.Graphics.GAL/Capabilities.cs | |
parent | c963b3c80488f88c9d7f44588b6ba45051af3e2d (diff) |
GPU: Add fallback when 16-bit formats are not supported (#4108)1.1.492
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)
* Rebase fix
Rebase fix
* Forgot to remove this
* Fix RGBA16 format conversion
* Add RGBA4 -> RGBA8 conversion
* Handle host stride alignment
* Address Feedback Part 1
* Can't count
* Don't zero out rgb when alpha is 0
* Separate RGBA4 and 5-bit component formats
Not sure of a better way to name them...
* Add A1B5G5R5 conversion
* Put this in the right place.
* Make format naming consistent for capabilities
* Change method names
Diffstat (limited to 'Ryujinx.Graphics.GAL/Capabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.GAL/Capabilities.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs index bc93908b..abacdcfa 100644 --- a/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/Ryujinx.Graphics.GAL/Capabilities.cs @@ -18,7 +18,9 @@ namespace Ryujinx.Graphics.GAL public readonly bool Supports3DTextureCompression; public readonly bool SupportsBgraFormat; public readonly bool SupportsR4G4Format; + public readonly bool SupportsR4G4B4A4Format; public readonly bool SupportsSnormBufferTextureFormat; + public readonly bool Supports5BitComponentFormat; public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsGeometryShaderPassthrough; @@ -55,7 +57,9 @@ namespace Ryujinx.Graphics.GAL bool supports3DTextureCompression, bool supportsBgraFormat, bool supportsR4G4Format, + bool supportsR4G4B4A4Format, bool supportsSnormBufferTextureFormat, + bool supports5BitComponentFormat, bool supportsFragmentShaderInterlock, bool supportsFragmentShaderOrderingIntel, bool supportsGeometryShaderPassthrough, @@ -89,7 +93,9 @@ namespace Ryujinx.Graphics.GAL Supports3DTextureCompression = supports3DTextureCompression; SupportsBgraFormat = supportsBgraFormat; SupportsR4G4Format = supportsR4G4Format; + SupportsR4G4B4A4Format = supportsR4G4B4A4Format; SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat; + Supports5BitComponentFormat = supports5BitComponentFormat; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; |