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authorAndrey Sukharev <SukharevAndrey@users.noreply.github.com>2022-12-05 16:47:39 +0300
committerGitHub <noreply@github.com>2022-12-05 14:47:39 +0100
commit4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch)
treec3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Common/Memory/SpanOrArray.cs
parentae13f0ab4da5b371bba746c1bd6598baaa44585d (diff)
Make structs readonly when applicable (#4002)1.1.426
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Common/Memory/SpanOrArray.cs')
-rw-r--r--Ryujinx.Common/Memory/SpanOrArray.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Common/Memory/SpanOrArray.cs b/Ryujinx.Common/Memory/SpanOrArray.cs
index c1f06655..a9798d27 100644
--- a/Ryujinx.Common/Memory/SpanOrArray.cs
+++ b/Ryujinx.Common/Memory/SpanOrArray.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory
/// This is useful to keep the Array representation when possible to avoid copies.
/// </summary>
/// <typeparam name="T">Element Type</typeparam>
- public ref struct SpanOrArray<T> where T : unmanaged
+ public readonly ref struct SpanOrArray<T> where T : unmanaged
{
public readonly T[] Array;
public readonly ReadOnlySpan<T> Span;