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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Common/Memory/ArrayPtr.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Common/Memory/ArrayPtr.cs')
-rw-r--r--Ryujinx.Common/Memory/ArrayPtr.cs123
1 files changed, 123 insertions, 0 deletions
diff --git a/Ryujinx.Common/Memory/ArrayPtr.cs b/Ryujinx.Common/Memory/ArrayPtr.cs
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+++ b/Ryujinx.Common/Memory/ArrayPtr.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Common.Memory
+{
+ /// <summary>
+ /// Represents an array of unmanaged resources.
+ /// </summary>
+ /// <typeparam name="T">Array element type</typeparam>
+ public unsafe struct ArrayPtr<T> : IEquatable<ArrayPtr<T>>, IArray<T> where T : unmanaged
+ {
+ private IntPtr _ptr;
+
+ /// <summary>
+ /// Null pointer.
+ /// </summary>
+ public static ArrayPtr<T> Null => new ArrayPtr<T>() { _ptr = IntPtr.Zero };
+
+ /// <summary>
+ /// True if the pointer is null, false otherwise.
+ /// </summary>
+ public bool IsNull => _ptr == IntPtr.Zero;
+
+ /// <summary>
+ /// Number of elements on the array.
+ /// </summary>
+ public int Length { get; }
+
+ /// <summary>
+ /// Gets a reference to the item at the given index.
+ /// </summary>
+ /// <remarks>
+ /// No bounds checks are performed, this allows negative indexing,
+ /// but care must be taken if the index may be out of bounds.
+ /// </remarks>
+ /// <param name="index">Index of the element</param>
+ /// <returns>Reference to the element at the given index</returns>
+ public ref T this[int index] => ref Unsafe.AsRef<T>((T*)_ptr + index);
+
+ /// <summary>
+ /// Creates a new array from a given reference.
+ /// </summary>
+ /// <remarks>
+ /// For data on the heap, proper pinning is necessary during
+ /// use. Failure to do so will result in memory corruption and crashes.
+ /// </remarks>
+ /// <param name="value">Reference of the first array element</param>
+ /// <param name="length">Number of elements on the array</param>
+ public ArrayPtr(ref T value, int length)
+ {
+ _ptr = (IntPtr)Unsafe.AsPointer(ref value);
+ Length = length;
+ }
+
+ /// <summary>
+ /// Creates a new array from a given pointer.
+ /// </summary>
+ /// <param name="ptr">Array base pointer</param>
+ /// <param name="length">Number of elements on the array</param>
+ public ArrayPtr(T* ptr, int length)
+ {
+ _ptr = (IntPtr)ptr;
+ Length = length;
+ }
+
+ /// <summary>
+ /// Creates a new array from a given pointer.
+ /// </summary>
+ /// <param name="ptr">Array base pointer</param>
+ /// <param name="length">Number of elements on the array</param>
+ public ArrayPtr(IntPtr ptr, int length)
+ {
+ _ptr = ptr;
+ Length = length;
+ }
+
+ /// <summary>
+ /// Splits the array starting at the specified position.
+ /// </summary>
+ /// <param name="start">Index where the new array should start</param>
+ /// <returns>New array starting at the specified position</returns>
+ public ArrayPtr<T> Slice(int start) => new ArrayPtr<T>(ref this[start], Length - start);
+
+ /// <summary>
+ /// Gets a span from the array.
+ /// </summary>
+ /// <returns>Span of the array</returns>
+ public Span<T> ToSpan() => Length == 0 ? Span<T>.Empty : MemoryMarshal.CreateSpan(ref this[0], Length);
+
+ /// <summary>
+ /// Gets the array base pointer.
+ /// </summary>
+ /// <returns>Base pointer</returns>
+ public T* ToPointer() => (T*)_ptr;
+
+ public override bool Equals(object obj)
+ {
+ return obj is ArrayPtr<T> other && Equals(other);
+ }
+
+ public bool Equals([AllowNull] ArrayPtr<T> other)
+ {
+ return _ptr == other._ptr && Length == other.Length;
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(_ptr, Length);
+ }
+
+ public static bool operator ==(ArrayPtr<T> left, ArrayPtr<T> right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(ArrayPtr<T> left, ArrayPtr<T> right)
+ {
+ return !(left == right);
+ }
+ }
+}