From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu> --- Ryujinx.Common/Memory/ArrayPtr.cs | 123 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 Ryujinx.Common/Memory/ArrayPtr.cs (limited to 'Ryujinx.Common/Memory/ArrayPtr.cs') diff --git a/Ryujinx.Common/Memory/ArrayPtr.cs b/Ryujinx.Common/Memory/ArrayPtr.cs new file mode 100644 index 00000000..7a145de2 --- /dev/null +++ b/Ryujinx.Common/Memory/ArrayPtr.cs @@ -0,0 +1,123 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.Memory +{ + /// <summary> + /// Represents an array of unmanaged resources. + /// </summary> + /// <typeparam name="T">Array element type</typeparam> + public unsafe struct ArrayPtr<T> : IEquatable<ArrayPtr<T>>, IArray<T> where T : unmanaged + { + private IntPtr _ptr; + + /// <summary> + /// Null pointer. + /// </summary> + public static ArrayPtr<T> Null => new ArrayPtr<T>() { _ptr = IntPtr.Zero }; + + /// <summary> + /// True if the pointer is null, false otherwise. + /// </summary> + public bool IsNull => _ptr == IntPtr.Zero; + + /// <summary> + /// Number of elements on the array. + /// </summary> + public int Length { get; } + + /// <summary> + /// Gets a reference to the item at the given index. + /// </summary> + /// <remarks> + /// No bounds checks are performed, this allows negative indexing, + /// but care must be taken if the index may be out of bounds. + /// </remarks> + /// <param name="index">Index of the element</param> + /// <returns>Reference to the element at the given index</returns> + public ref T this[int index] => ref Unsafe.AsRef<T>((T*)_ptr + index); + + /// <summary> + /// Creates a new array from a given reference. + /// </summary> + /// <remarks> + /// For data on the heap, proper pinning is necessary during + /// use. Failure to do so will result in memory corruption and crashes. + /// </remarks> + /// <param name="value">Reference of the first array element</param> + /// <param name="length">Number of elements on the array</param> + public ArrayPtr(ref T value, int length) + { + _ptr = (IntPtr)Unsafe.AsPointer(ref value); + Length = length; + } + + /// <summary> + /// Creates a new array from a given pointer. + /// </summary> + /// <param name="ptr">Array base pointer</param> + /// <param name="length">Number of elements on the array</param> + public ArrayPtr(T* ptr, int length) + { + _ptr = (IntPtr)ptr; + Length = length; + } + + /// <summary> + /// Creates a new array from a given pointer. + /// </summary> + /// <param name="ptr">Array base pointer</param> + /// <param name="length">Number of elements on the array</param> + public ArrayPtr(IntPtr ptr, int length) + { + _ptr = ptr; + Length = length; + } + + /// <summary> + /// Splits the array starting at the specified position. + /// </summary> + /// <param name="start">Index where the new array should start</param> + /// <returns>New array starting at the specified position</returns> + public ArrayPtr<T> Slice(int start) => new ArrayPtr<T>(ref this[start], Length - start); + + /// <summary> + /// Gets a span from the array. + /// </summary> + /// <returns>Span of the array</returns> + public Span<T> ToSpan() => Length == 0 ? Span<T>.Empty : MemoryMarshal.CreateSpan(ref this[0], Length); + + /// <summary> + /// Gets the array base pointer. + /// </summary> + /// <returns>Base pointer</returns> + public T* ToPointer() => (T*)_ptr; + + public override bool Equals(object obj) + { + return obj is ArrayPtr<T> other && Equals(other); + } + + public bool Equals([AllowNull] ArrayPtr<T> other) + { + return _ptr == other._ptr && Length == other.Length; + } + + public override int GetHashCode() + { + return HashCode.Combine(_ptr, Length); + } + + public static bool operator ==(ArrayPtr<T> left, ArrayPtr<T> right) + { + return left.Equals(right); + } + + public static bool operator !=(ArrayPtr<T> left, ArrayPtr<T> right) + { + return !(left == right); + } + } +} -- cgit v1.2.3-70-g09d2