diff options
author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | |
parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r-- | Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs index 7ea38bac..bfb1cdc1 100644 --- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs +++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Configuration /// <summary> /// The current version of the file format /// </summary> - public const int CurrentVersion = 15; + public const int CurrentVersion = 16; public int Version { get; set; } @@ -129,6 +129,11 @@ namespace Ryujinx.Configuration public bool EnableVsync { get; set; } /// <summary> + /// Enables or disables Shader cache + /// </summary> + public bool EnableShaderCache { get; set; } + + /// <summary> /// Enables or disables multi-core scheduling of threads /// </summary> public bool EnableMulticoreScheduling { get; set; } |