From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001
From: Mary <me@thog.eu>
Date: Fri, 13 Nov 2020 00:15:34 +0100
Subject: Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
---
 Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

(limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs')

diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
index 7ea38bac..bfb1cdc1 100644
--- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
         /// <summary>
         /// The current version of the file format
         /// </summary>
-        public const int CurrentVersion = 15;
+        public const int CurrentVersion = 16;
 
         public int Version { get; set; }
 
@@ -128,6 +128,11 @@ namespace Ryujinx.Configuration
         /// </summary>
         public bool EnableVsync { get; set; }
 
+        /// <summary>
+        /// Enables or disables Shader cache
+        /// </summary>
+        public bool EnableShaderCache { get; set; }
+
         /// <summary>
         /// Enables or disables multi-core scheduling of threads
         /// </summary>
-- 
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