diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ava/Ui/Controls/RendererControl.cs | |
parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) |
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/RendererControl.cs')
-rw-r--r-- | Ryujinx.Ava/Ui/Controls/RendererControl.cs | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/RendererControl.cs b/Ryujinx.Ava/Ui/Controls/RendererControl.cs new file mode 100644 index 00000000..8321a04e --- /dev/null +++ b/Ryujinx.Ava/Ui/Controls/RendererControl.cs @@ -0,0 +1,273 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Data; +using Avalonia.Media; +using Avalonia.OpenGL; +using Avalonia.Platform; +using Avalonia.Rendering.SceneGraph; +using Avalonia.Skia; +using Avalonia.Threading; +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; +using SkiaSharp; +using SPB.Graphics; +using SPB.Graphics.OpenGL; +using SPB.Platform; +using SPB.Windowing; +using System; + +namespace Ryujinx.Ava.Ui.Controls +{ + public class RendererControl : Control + { + private int _image; + + static RendererControl() + { + AffectsRender<RendererControl>(ImageProperty); + } + + public readonly static StyledProperty<int> ImageProperty = + AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay); + + protected int Image + { + get => _image; + set => SetAndRaise(ImageProperty, ref _image, value); + } + + public event EventHandler<EventArgs> GlInitialized; + public event EventHandler<Size> SizeChanged; + + protected Size RenderSize { get; private set; } + public bool IsStarted { get; private set; } + + public int Major { get; } + public int Minor { get; } + public GraphicsDebugLevel DebugLevel { get; } + public OpenGLContextBase GameContext { get; set; } + + public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase(); + + private SwappableNativeWindowBase _gameBackgroundWindow; + + private bool _isInitialized; + + private IntPtr _fence; + + private GlDrawOperation _glDrawOperation; + + public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) + { + Major = major; + Minor = minor; + DebugLevel = graphicsDebugLevel; + IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty); + + resizeObservable.Subscribe(Resized); + + Focusable = true; + } + + private void Resized(Rect rect) + { + SizeChanged?.Invoke(this, rect.Size); + + RenderSize = rect.Size * Program.WindowScaleFactor; + + _glDrawOperation?.Dispose(); + _glDrawOperation = new GlDrawOperation(this); + } + + public override void Render(DrawingContext context) + { + if (!_isInitialized) + { + CreateWindow(); + + OnGlInitialized(); + _isInitialized = true; + } + + if (GameContext == null || !IsStarted || Image == 0) + { + return; + } + + if (_glDrawOperation != null) + { + context.Custom(_glDrawOperation); + } + + base.Render(context); + } + + protected void OnGlInitialized() + { + GlInitialized?.Invoke(this, EventArgs.Empty); + } + + public void QueueRender() + { + Program.RenderTimer.TickNow(); + } + + internal void Present(object image) + { + Dispatcher.UIThread.InvokeAsync(() => + { + Image = (int)image; + }).Wait(); + + if (_fence != IntPtr.Zero) + { + GL.DeleteSync(_fence); + } + + _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None); + + QueueRender(); + + _gameBackgroundWindow.SwapBuffers(); + } + + internal void Start() + { + IsStarted = true; + QueueRender(); + } + + internal void Stop() + { + IsStarted = false; + } + + public void DestroyBackgroundContext() + { + _image = 0; + + if (_fence != IntPtr.Zero) + { + _glDrawOperation.Dispose(); + GL.DeleteSync(_fence); + } + + GlDrawOperation.DeleteFramebuffer(); + + GameContext?.Dispose(); + + _gameBackgroundWindow?.Dispose(); + } + + internal void MakeCurrent() + { + GameContext.MakeCurrent(_gameBackgroundWindow); + } + + internal void MakeCurrent(SwappableNativeWindowBase window) + { + GameContext.MakeCurrent(window); + } + + protected void CreateWindow() + { + var flags = OpenGLContextFlags.Compat; + if (DebugLevel != GraphicsDebugLevel.None) + { + flags |= OpenGLContextFlags.Debug; + } + _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); + _gameBackgroundWindow.Hide(); + + GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext); + GameContext.Initialize(_gameBackgroundWindow); + } + + private class GlDrawOperation : ICustomDrawOperation + { + private static int _framebuffer; + + public Rect Bounds { get; } + + private readonly RendererControl _control; + + public GlDrawOperation(RendererControl control) + { + _control = control; + Bounds = _control.Bounds; + } + + public void Dispose() { } + + public static void DeleteFramebuffer() + { + if (_framebuffer == 0) + { + GL.DeleteFramebuffer(_framebuffer); + } + + _framebuffer = 0; + } + + public bool Equals(ICustomDrawOperation other) + { + return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds; + } + + public bool HitTest(Point p) + { + return Bounds.Contains(p); + } + + private void CreateRenderTarget() + { + _framebuffer = GL.GenFramebuffer(); + } + + public void Render(IDrawingContextImpl context) + { + if (_control.Image == 0) + { + return; + } + + if (_framebuffer == 0) + { + CreateRenderTarget(); + } + + int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding); + + var image = _control.Image; + var fence = _control._fence; + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer); + GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0); + GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer); + + if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl) + { + return; + } + + var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888); + var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat()); + + GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue); + + using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo); + using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888); + + if (surface == null) + { + return; + } + + var rect = new Rect(new Point(), _control.RenderSize); + + using var snapshot = surface.Snapshot(); + skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint()); + } + } + } +} |