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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ava/Ui/Controls/RendererControl.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/RendererControl.cs')
-rw-r--r--Ryujinx.Ava/Ui/Controls/RendererControl.cs273
1 files changed, 273 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/RendererControl.cs b/Ryujinx.Ava/Ui/Controls/RendererControl.cs
new file mode 100644
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+++ b/Ryujinx.Ava/Ui/Controls/RendererControl.cs
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+using Avalonia;
+using Avalonia.Controls;
+using Avalonia.Data;
+using Avalonia.Media;
+using Avalonia.OpenGL;
+using Avalonia.Platform;
+using Avalonia.Rendering.SceneGraph;
+using Avalonia.Skia;
+using Avalonia.Threading;
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using SkiaSharp;
+using SPB.Graphics;
+using SPB.Graphics.OpenGL;
+using SPB.Platform;
+using SPB.Windowing;
+using System;
+
+namespace Ryujinx.Ava.Ui.Controls
+{
+ public class RendererControl : Control
+ {
+ private int _image;
+
+ static RendererControl()
+ {
+ AffectsRender<RendererControl>(ImageProperty);
+ }
+
+ public readonly static StyledProperty<int> ImageProperty =
+ AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay);
+
+ protected int Image
+ {
+ get => _image;
+ set => SetAndRaise(ImageProperty, ref _image, value);
+ }
+
+ public event EventHandler<EventArgs> GlInitialized;
+ public event EventHandler<Size> SizeChanged;
+
+ protected Size RenderSize { get; private set; }
+ public bool IsStarted { get; private set; }
+
+ public int Major { get; }
+ public int Minor { get; }
+ public GraphicsDebugLevel DebugLevel { get; }
+ public OpenGLContextBase GameContext { get; set; }
+
+ public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase();
+
+ private SwappableNativeWindowBase _gameBackgroundWindow;
+
+ private bool _isInitialized;
+
+ private IntPtr _fence;
+
+ private GlDrawOperation _glDrawOperation;
+
+ public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
+ {
+ Major = major;
+ Minor = minor;
+ DebugLevel = graphicsDebugLevel;
+ IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
+
+ resizeObservable.Subscribe(Resized);
+
+ Focusable = true;
+ }
+
+ private void Resized(Rect rect)
+ {
+ SizeChanged?.Invoke(this, rect.Size);
+
+ RenderSize = rect.Size * Program.WindowScaleFactor;
+
+ _glDrawOperation?.Dispose();
+ _glDrawOperation = new GlDrawOperation(this);
+ }
+
+ public override void Render(DrawingContext context)
+ {
+ if (!_isInitialized)
+ {
+ CreateWindow();
+
+ OnGlInitialized();
+ _isInitialized = true;
+ }
+
+ if (GameContext == null || !IsStarted || Image == 0)
+ {
+ return;
+ }
+
+ if (_glDrawOperation != null)
+ {
+ context.Custom(_glDrawOperation);
+ }
+
+ base.Render(context);
+ }
+
+ protected void OnGlInitialized()
+ {
+ GlInitialized?.Invoke(this, EventArgs.Empty);
+ }
+
+ public void QueueRender()
+ {
+ Program.RenderTimer.TickNow();
+ }
+
+ internal void Present(object image)
+ {
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ Image = (int)image;
+ }).Wait();
+
+ if (_fence != IntPtr.Zero)
+ {
+ GL.DeleteSync(_fence);
+ }
+
+ _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
+
+ QueueRender();
+
+ _gameBackgroundWindow.SwapBuffers();
+ }
+
+ internal void Start()
+ {
+ IsStarted = true;
+ QueueRender();
+ }
+
+ internal void Stop()
+ {
+ IsStarted = false;
+ }
+
+ public void DestroyBackgroundContext()
+ {
+ _image = 0;
+
+ if (_fence != IntPtr.Zero)
+ {
+ _glDrawOperation.Dispose();
+ GL.DeleteSync(_fence);
+ }
+
+ GlDrawOperation.DeleteFramebuffer();
+
+ GameContext?.Dispose();
+
+ _gameBackgroundWindow?.Dispose();
+ }
+
+ internal void MakeCurrent()
+ {
+ GameContext.MakeCurrent(_gameBackgroundWindow);
+ }
+
+ internal void MakeCurrent(SwappableNativeWindowBase window)
+ {
+ GameContext.MakeCurrent(window);
+ }
+
+ protected void CreateWindow()
+ {
+ var flags = OpenGLContextFlags.Compat;
+ if (DebugLevel != GraphicsDebugLevel.None)
+ {
+ flags |= OpenGLContextFlags.Debug;
+ }
+ _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
+ _gameBackgroundWindow.Hide();
+
+ GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
+ GameContext.Initialize(_gameBackgroundWindow);
+ }
+
+ private class GlDrawOperation : ICustomDrawOperation
+ {
+ private static int _framebuffer;
+
+ public Rect Bounds { get; }
+
+ private readonly RendererControl _control;
+
+ public GlDrawOperation(RendererControl control)
+ {
+ _control = control;
+ Bounds = _control.Bounds;
+ }
+
+ public void Dispose() { }
+
+ public static void DeleteFramebuffer()
+ {
+ if (_framebuffer == 0)
+ {
+ GL.DeleteFramebuffer(_framebuffer);
+ }
+
+ _framebuffer = 0;
+ }
+
+ public bool Equals(ICustomDrawOperation other)
+ {
+ return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
+ }
+
+ public bool HitTest(Point p)
+ {
+ return Bounds.Contains(p);
+ }
+
+ private void CreateRenderTarget()
+ {
+ _framebuffer = GL.GenFramebuffer();
+ }
+
+ public void Render(IDrawingContextImpl context)
+ {
+ if (_control.Image == 0)
+ {
+ return;
+ }
+
+ if (_framebuffer == 0)
+ {
+ CreateRenderTarget();
+ }
+
+ int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
+
+ var image = _control.Image;
+ var fence = _control._fence;
+
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
+ GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0);
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
+
+ if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
+ {
+ return;
+ }
+
+ var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
+ var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
+
+ GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
+
+ using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
+ using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
+
+ if (surface == null)
+ {
+ return;
+ }
+
+ var rect = new Rect(new Point(), _control.RenderSize);
+
+ using var snapshot = surface.Snapshot();
+ skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
+ }
+ }
+ }
+}