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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs')
-rw-r--r--Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs82
1 files changed, 82 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs b/Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs
new file mode 100644
index 00000000..1cca3bea
--- /dev/null
+++ b/Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs
@@ -0,0 +1,82 @@
+using Avalonia.Collections;
+using Avalonia.Controls;
+using Avalonia.Input;
+using Avalonia.Interactivity;
+using Avalonia.Markup.Xaml;
+using LibHac.Common;
+using Ryujinx.Ava.Ui.ViewModels;
+using Ryujinx.Ui.App.Common;
+using System;
+
+namespace Ryujinx.Ava.Ui.Controls
+{
+ public partial class GameListView : UserControl
+ {
+ private ApplicationData _selectedApplication;
+ public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
+ RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
+
+ public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
+ {
+ add { AddHandler(ApplicationOpenedEvent, value); }
+ remove { RemoveHandler(ApplicationOpenedEvent, value); }
+ }
+
+ public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
+ {
+ if (sender is ListBox listBox)
+ {
+ if (listBox.SelectedItem is ApplicationData selected)
+ {
+ RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
+ }
+ }
+ }
+
+ public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
+ {
+ if (sender is ListBox listBox)
+ {
+ var selected = listBox.SelectedItem as ApplicationData;
+
+ _selectedApplication = selected;
+ }
+ }
+
+ public ApplicationData SelectedApplication => _selectedApplication;
+
+ public GameListView()
+ {
+ InitializeComponent();
+ }
+
+ private void InitializeComponent()
+ {
+ AvaloniaXamlLoader.Load(this);
+ }
+
+ private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
+ {
+ (DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
+ }
+
+ private void MenuBase_OnMenuOpened(object sender, EventArgs e)
+ {
+ var selection = SelectedApplication;
+
+ if (selection != null)
+ {
+ if (sender is ContextMenu menu)
+ {
+ bool canHaveUserSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.UserAccountSaveDataSize > 0;
+ bool canHaveDeviceSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.DeviceSaveDataSize > 0;
+ bool canHaveBcatSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
+
+ ((menu.Items as AvaloniaList<object>)[2] as MenuItem).IsEnabled = canHaveUserSave;
+ ((menu.Items as AvaloniaList<object>)[3] as MenuItem).IsEnabled = canHaveDeviceSave;
+ ((menu.Items as AvaloniaList<object>)[4] as MenuItem).IsEnabled = canHaveBcatSave;
+ }
+ }
+ }
+ }
+}