aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs
diff options
context:
space:
mode:
authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs')
-rw-r--r--Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs162
1 files changed, 162 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs b/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs
new file mode 100644
index 00000000..714b6360
--- /dev/null
+++ b/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs
@@ -0,0 +1,162 @@
+using Avalonia;
+using Avalonia.Controls;
+using Avalonia.Threading;
+using OpenTK.Windowing.Common;
+using Ryujinx.Ava.Input;
+using Ryujinx.Ava.Ui.Controls;
+using Ryujinx.Ava.Ui.Windows;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.HLE.Ui;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Ava.Ui.Applet
+{
+ class AvaloniaDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private MainWindow _parent;
+ private OffscreenTextBox _hiddenTextBox;
+ private bool _canProcessInput;
+ private IDisposable _textChangedSubscription;
+ private IDisposable _selectionStartChangedSubscription;
+ private IDisposable _selectionEndtextChangedSubscription;
+
+ public AvaloniaDynamicTextInputHandler(MainWindow parent)
+ {
+ _parent = parent;
+
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyPressed += AvaloniaDynamicTextInputHandler_KeyPressed;
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyRelease += AvaloniaDynamicTextInputHandler_KeyRelease;
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).TextInput += AvaloniaDynamicTextInputHandler_TextInput;
+
+ _hiddenTextBox = _parent.HiddenTextBox;
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ _textChangedSubscription = _hiddenTextBox.GetObservable(TextBox.TextProperty).Subscribe(TextChanged);
+ _selectionStartChangedSubscription = _hiddenTextBox.GetObservable(TextBox.SelectionStartProperty).Subscribe(SelectionChanged);
+ _selectionEndtextChangedSubscription = _hiddenTextBox.GetObservable(TextBox.SelectionEndProperty).Subscribe(SelectionChanged);
+ });
+ }
+
+ private void TextChanged(string text)
+ {
+ TextChangedEvent?.Invoke(text ?? string.Empty, _hiddenTextBox.SelectionStart, _hiddenTextBox.SelectionEnd, true);
+ }
+
+ private void SelectionChanged(int selection)
+ {
+ if (_hiddenTextBox.SelectionEnd < _hiddenTextBox.SelectionStart)
+ {
+ _hiddenTextBox.SelectionStart = _hiddenTextBox.SelectionEnd;
+ }
+
+ TextChangedEvent?.Invoke(_hiddenTextBox.Text ?? string.Empty, _hiddenTextBox.SelectionStart, _hiddenTextBox.SelectionEnd, true);
+ }
+
+ private void AvaloniaDynamicTextInputHandler_TextInput(object sender, TextInputEventArgs e)
+ {
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (_canProcessInput)
+ {
+ _hiddenTextBox.SendText(e.AsString);
+ }
+ });
+ }
+
+ private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
+ {
+ var key = (Key)AvaloniaMappingHelper.ToInputKey(e.Key);
+
+ if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ e.RoutedEvent = _hiddenTextBox.GetKeyUpRoutedEvent();
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (_canProcessInput)
+ {
+ _hiddenTextBox.SendKeyUpEvent(e);
+ }
+ });
+ }
+
+ private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, Avalonia.Input.KeyEventArgs e)
+ {
+ var key = (Key)AvaloniaMappingHelper.ToInputKey(e.Key);
+
+ if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ e.RoutedEvent = _hiddenTextBox.GetKeyUpRoutedEvent();
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (_canProcessInput)
+ {
+ _hiddenTextBox.SendKeyDownEvent(e);
+ }
+ });
+ }
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+ }
+ }
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent;
+ public event KeyReleasedHandler KeyReleasedEvent;
+
+ public void Dispose()
+ {
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyPressed -= AvaloniaDynamicTextInputHandler_KeyPressed;
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).KeyRelease -= AvaloniaDynamicTextInputHandler_KeyRelease;
+ (_parent.InputManager.KeyboardDriver as AvaloniaKeyboardDriver).TextInput -= AvaloniaDynamicTextInputHandler_TextInput;
+
+ _textChangedSubscription?.Dispose();
+ _selectionStartChangedSubscription?.Dispose();
+ _selectionEndtextChangedSubscription?.Dispose();
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ _hiddenTextBox.Clear();
+ _parent.GlRenderer.Focus();
+
+ _parent = null;
+ });
+ }
+
+ public void SetText(string text, int cursorBegin)
+ {
+ Dispatcher.UIThread.Post(() =>
+ {
+ _hiddenTextBox.Text = text;
+ _hiddenTextBox.CaretIndex = cursorBegin;
+ });
+ }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd)
+ {
+ Dispatcher.UIThread.Post(() =>
+ {
+ _hiddenTextBox.Text = text;
+ _hiddenTextBox.SelectionStart = cursorBegin;
+ _hiddenTextBox.SelectionEnd = cursorEnd;
+ });
+ }
+ }
+}