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authorHunter <102537986+HunterBarney@users.noreply.github.com>2022-12-26 09:11:05 -0500
committerGitHub <noreply@github.com>2022-12-26 14:11:05 +0000
commitc963b3c80488f88c9d7f44588b6ba45051af3e2d (patch)
tree3f18132ba47306a65b13690216a61323113da962 /Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
parenta4fdfb5f94121f5c60fc5717175fd21f3e774e85 (diff)
Added Generic Math to BitUtils (#3929)1.1.491
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
index 5116f7ca..53570243 100644
--- a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
+++ b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
@@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.WorkBufferTooSmall;
}
- _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
+ _depopBuffer = workBufferAllocator.Allocate<float>(BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
if (_depopBuffer.IsEmpty)
{
@@ -772,7 +772,7 @@ namespace Ryujinx.Audio.Renderer.Server
size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
// Depop buffer
- size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
+ size = WorkBufferAllocator.GetTargetSize<float>(size, BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
// Voice
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
@@ -804,10 +804,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
- size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
+ size += BitUtils.AlignUp<ulong>(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
}
- return BitUtils.AlignUp(size, Constants.WorkBufferAlignment);
+ return BitUtils.AlignUp<ulong>(size, Constants.WorkBufferAlignment);
}
public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)