diff options
author | Hunter <102537986+HunterBarney@users.noreply.github.com> | 2022-12-26 09:11:05 -0500 |
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committer | GitHub <noreply@github.com> | 2022-12-26 14:11:05 +0000 |
commit | c963b3c80488f88c9d7f44588b6ba45051af3e2d (patch) | |
tree | 3f18132ba47306a65b13690216a61323113da962 /Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs | |
parent | a4fdfb5f94121f5c60fc5717175fd21f3e774e85 (diff) |
Added Generic Math to BitUtils (#3929)1.1.491
* Generic Math Update
Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math
* Updated BitUtil calls
* Removed Whitespace
* Switched decrement
* Fixed changed method calls.
The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me
* Update Ryujinx.Common/Utilities/BitUtils.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs index 5116f7ca..53570243 100644 --- a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs +++ b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs @@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Server return ResultCode.WorkBufferTooSmall; } - _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); + _depopBuffer = workBufferAllocator.Allocate<float>(BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); if (_depopBuffer.IsEmpty) { @@ -772,7 +772,7 @@ namespace Ryujinx.Audio.Renderer.Server size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10); // Depop buffer - size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); + size = WorkBufferAllocator.GetTargetSize<float>(size, BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); // Voice size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment); @@ -804,10 +804,10 @@ namespace Ryujinx.Audio.Renderer.Server { ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC; - size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment); + size += BitUtils.AlignUp<ulong>(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment); } - return BitUtils.AlignUp(size, Constants.WorkBufferAlignment); + return BitUtils.AlignUp<ulong>(size, Constants.WorkBufferAlignment); } public ResultCode QuerySystemEvent(out IWritableEvent systemEvent) |