diff options
author | Mary <mary@mary.zone> | 2022-04-06 09:12:38 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-06 09:12:38 +0200 |
commit | 3f4fb8f73a6635dbdca9dd11738c3a793f53ac65 (patch) | |
tree | adab6a0c08efac674982ded8ca915ff5069462ea /Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs | |
parent | 56c56aa34d40327cf045d7198fe0f40492a5dbc3 (diff) |
amadeus: Update to REV11 (#3230)1.1.91
This should implement all ABI changes from REV11 on 14.0.0
As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now.
The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs b/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs index be0f9734..dc7d6efe 100644 --- a/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs +++ b/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs @@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State public DecayDelay[] DecayDelays1 { get; } public DecayDelay[] DecayDelays2 { get; } public IDelayLine PreDelayLine { get; } - public IDelayLine BackLeftDelayLine { get; } + public IDelayLine FrontCenterDelayLine { get; } public float DryGain { get; private set; } public uint[] EarlyDelayTime { get; private set; } public float PreviousPreDelayValue { get; set; } @@ -69,7 +69,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State } PreDelayLine = new DelayLine3d(sampleRate, 400); - BackLeftDelayLine = new DelayLine3d(sampleRate, 5); + FrontCenterDelayLine = new DelayLine3d(sampleRate, 5); UpdateParameter(ref parameter); } |