diff options
author | Mary-nyan <mary@mary.zone> | 2022-07-25 20:46:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-25 15:46:33 -0300 |
commit | 1825bd87b4f0709ab79ed407f6c267ba3545456e (patch) | |
tree | 3309fa4aea0cb8d17715a3ee5f5e04acd376681f /Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | |
parent | 62f8ceb60b969db65a24d312dde7c6513a07ec46 (diff) |
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)1.1.192
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.
This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index cb468199..8f11da95 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain, + Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) @@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, - delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, - delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, - 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); + Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, + delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, + delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) @@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command }; Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain; - + state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount); *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64; @@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, - 0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , - delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f , - 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f , - delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f , - 0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain); + Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, + delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, + 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, + delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain); for (int i = 0; i < sampleCount; i++) { @@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command ProcessDelay(context, ref state); } } -} +}
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