From 1825bd87b4f0709ab79ed407f6c267ba3545456e Mon Sep 17 00:00:00 2001
From: Mary-nyan <mary@mary.zone>
Date: Mon, 25 Jul 2022 20:46:33 +0200
Subject: misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
---
 Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 26 +++++++++++-----------
 1 file changed, 13 insertions(+), 13 deletions(-)

(limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')

diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index cb468199..8f11da95 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
             float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
 
-            Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
+            Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
                                                     delayFeedbackCrossGain, delayFeedbackBaseGain);
 
             for (int i = 0; i < sampleCount; i++)
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
             float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
 
-            Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
-                                                    delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f                  , delayFeedbackCrossGain,
-                                                    delayFeedbackCrossGain, 0.0f                  , delayFeedbackBaseGain , delayFeedbackCrossGain,
-                                                    0.0f                  , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
+            Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
+                                                    delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
+                                                    delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
+                                                    0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
 
 
             for (int i = 0; i < sampleCount; i++)
@@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
                 };
 
                 Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
-                
+
                 state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
 
                 *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
@@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
             float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
 
-            Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f                  , 0.0f                  , 0.0f                  , delayFeedbackCrossGain, delayFeedbackCrossGain,
-                                                    0.0f                  , delayFeedbackBaseGain , 0.0f                  , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f                  ,
-                                                    delayFeedbackCrossGain, 0.0f                  , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f                  , 0.0f                  ,
-                                                    0.0f                  , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f                  , 0.0f                  ,
-                                                    delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f                  , 0.0f                  , delayFeedbackBaseGain , 0.0f                  ,
-                                                    0.0f                  , 0.0f                  , 0.0f                  , 0.0f                  , 0.0f                  , feedbackGain);
+            Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
+                                                    0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
+                                                    delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
+                                                    0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
+                                                    delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
+                                                    0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
 
             for (int i = 0; i < sampleCount; i++)
             {
@@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             ProcessDelay(context, ref state);
         }
     }
-}
+}
\ No newline at end of file
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