diff options
author | Mary <me@thog.eu> | 2021-07-18 13:05:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-18 13:05:11 +0200 |
commit | b8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch) | |
tree | 743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs | |
parent | 97a21332071aceeef6f5035178a3523177570448 (diff) |
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs index cbc48be7..1eeed6ba 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs @@ -106,14 +106,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command { Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation { - State = State, SourceSampleRate = SampleRate, SampleFormat = SampleFormat, Pitch = Pitch, DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, ExtraParameter = ExtraParameter, ExtraParameterSize = ExtraParameterSize, ChannelIndex = (int)ChannelIndex, @@ -121,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command SrcQuality = SrcQuality }; - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); } } } |