From b8ad676fb8cbe0a43617df41daaf284ab4421c75 Mon Sep 17 00:00:00 2001 From: Mary <me@thog.eu> Date: Sun, 18 Jul 2021 13:05:11 +0200 Subject: Amadeus: DSP code generation improvements (#2460) This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot. --- Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs') diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs index cbc48be7..1eeed6ba 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs @@ -106,14 +106,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command { Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation { - State = State, SourceSampleRate = SampleRate, SampleFormat = SampleFormat, Pitch = Pitch, DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, ExtraParameter = ExtraParameter, ExtraParameterSize = ExtraParameterSize, ChannelIndex = (int)ChannelIndex, @@ -121,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command SrcQuality = SrcQuality }; - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); } } } -- cgit v1.2.3-70-g09d2