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authorsharmander <saldabain.dev@gmail.com>2021-12-23 11:33:56 -0500
committerGitHub <noreply@github.com>2021-12-23 13:33:56 -0300
commitcb43cc7e322014ce2bd0ee73b06d403be62fa8d5 (patch)
tree98dbdc73e947b94d04c5e12bf7dba80f93407e2c /Ryujinx.Audio/Common/AudioDeviceSession.cs
parente7c2dc8ec3329d50a52c36efeb31019850ce6015 (diff)
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
Diffstat (limited to 'Ryujinx.Audio/Common/AudioDeviceSession.cs')
-rw-r--r--Ryujinx.Audio/Common/AudioDeviceSession.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Audio/Common/AudioDeviceSession.cs b/Ryujinx.Audio/Common/AudioDeviceSession.cs
index fbdb5a75..511f3905 100644
--- a/Ryujinx.Audio/Common/AudioDeviceSession.cs
+++ b/Ryujinx.Audio/Common/AudioDeviceSession.cs
@@ -106,7 +106,7 @@ namespace Ryujinx.Audio.Common
_bufferAppendedCount = 0;
_bufferRegisteredCount = 0;
_bufferReleasedCount = 0;
- _volume = 1.0f;
+ _volume = deviceSession.GetVolume();
_state = AudioDeviceState.Stopped;
}